Senior Facial Character TD

Insomniac Games
California, United States
20 days ago

Job Title: Senior Facial Character TD (Senior Character TD)

Summary: Responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Authors high quality photorealistic facial rigs based on FACS using blendshapes
  • Authors rigging systems to augment or support blendshape-based facial rigs
  • Authors or contributes to systems/workflows for integrating head and body rigs
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)
  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assigned

Supervisory Responsibilities: This role has no supervisory duties but may mentor other TD’s with regard to facial mechanics, rigging, sculpting, or solving techniques.

Computer Skills: Expert-level experience withMaya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3 or comparable; with deformation transfer workflows. Preferred experience with machine-learning based solutions for facial scanning/authoring/solving (TensorFlow, PyTorch, etc); authoring plugins that aid in facial deformation transfer or solving (python or C++); and working with faces in realtime (Unity, Unreal or other).

Other Skills:

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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$125,700 — $188,500 USD

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