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Environment Artist (mid)
2 years ago
Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 30 years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.
Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.
Position Summary
Come be a part of the future of Tomb Raider!
Crystal Dynamics is seeking a mid-level Environment Artist for our growing team! In this role you will partner closely with creative leadership including Art Directors, Lead Artists, and Designers to create quality high-fidelity worlds for future AAA experiences. You are a highly collaborative and self-motivated professional, with demonstrable excellence in environment modeling, texturing, world building, and lighting. In addition to your work as an individual contributor you will mentor junior artists and help launch our creative teams to new heights.
Essential Duties & Responsibilities
- Work in tandem with our Designers, a joined creative and technical effort to build worlds from initial concept to complete, polished form
- Employ cutting edge 3D graphics techniques including: Working with physics-based spaces, high poly modeling (Maya and ZBrush). Baking maps from high-poly to game-res meshes, PBR shader creation and manipulation, modular environment construction and assembly techniques. Additionally, a senior must demonstrate strong visual composition skills to ensure the game’s presentation is of high value, artistically
- With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, will be responsible for creating visually stunning, atmospheric, effective, and efficient natural and architectural environments
- Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
- Use custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands
- Optimization of mesh and materials for real-time rendered environments
Essential Requirements
- Professional experience contributing to high fidelity title as an Environment Artist
- Portfolio showcasing:
- High-fidelity photorealistic environments
- Strong spatial sense and an eye for good composition
- Strong sense of narrative set decoration
- Maya, ZBrush (preferred), Substance Painter and Photoshop experience
- Proficiency with Unreal game engine
- Experience with physically based rendered art pipelines and related tools (Quixel, Substance, etc)
Preferred Skills/Experience
- Contribution to a AAA title
- Traditional art background
- Familiarity with Photogrammetry software
We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.
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