Senior Environment Artist

InXile Entertainment
Tustin California
6 days ago


Senior Environment Artist

Location: Newport Beach, CA

Inxile Entertainment is looking for a Senior Environment Artist that is outstanding in creating evocative and immersive worlds. Our group of experienced game developers is creating a new title that has amazing opportunities for visuals and gameplay. Working from our Southern California office, you’ll partner with artists, designers, and engineers to deliver best in class game art. If you’re interested and you are a leader in the industry that is experienced, motivated, and highly skilled, our team would love to meet you.


  • Ability to productively collaborate and communicate with teammates
  • Advanced skills in architectural modeling and modular workflows
  • Practical understanding of real-world architectural construction
  • Passion and skill in creating evocative environments that immerse the player
  • Highly skilled at tiling texture workflows and creating textures in tools such as Substance Designer
  • Excellent attention to detail regarding shape, scale, and proportion
  • Ability to quickly understand where detail is needed and where it is not
  • Experience using masked materials and physically based rendering (PBR) workflows
  • Deep understanding of current generation asset pipelines with the know how to further develop them
  • Outstanding mechanical aptitude and passion for creating functional artwork
  • Strong conceptual and concept interpretation skills
  • Ability to research, document, concept, manage, and design large and small projects
  • Shipped multiple games using the Unreal game engine as a Senior or Lead Environment Artist
  • Portfolio demonstrating a variety of techniques and visually appealing art assets


  • Create benchmark environment structures and surfaces that set high visual and technical standards
  • Imagine, craft, and produce art assets that range from realistic to slightly stylized
  • Work closely with the project Art Director and Leads to ensure the vision of the game is achieved
  • Collaborate with multidisciplinary departments to hit visual and functional goals
  • Seek out and define environment iteration improvement and efficiency efforts
  • Help prioritize and manage the environment team’s tasks to ensure best possible quality in a timely fashion
  • Create and publish workflow and process documentation
  • Provide written and verbal feedback to artists that are internal and external
  • Mentor and train artists to promote best practices and achievable workflows
  • Understand and communicate visual direction through words and images

Bonus Qualifications:

  • Training and tutoring skills are a plus
  • Experience in photogrammetry
  • Deep understanding of architectural styles and history
  • Houdini and asset creation for Unreal
  • Experience working on a first and\or third person game
  • Previous experience working in feature film or tv animation pipeline
  • Bachelor’s degree in Art & Design


  • Resume
  • Demo Reel with breakdown
  • To apply, please email


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