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Senior Core Engineer
3 years ago
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.
LED BY DEAD SPACE AND CALL OF DUTY FRANCHISE VETERAN GLEN SCHOFIELD, the development team at Striking Distance Studios is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
Responsibilities:
- Implement system-level and gameplay-supporting systems
- Optimize game code and systems
- Mentor less experienced engineers
- Collaborate with technology director/architect on technical design and feature roll out
- Work with team leads and other engineers to identify systems in need of maintenance, optimization, or refactoring
- Coordinate with leads to ensure smooth roll out of new features
- Review the work of other engineers and provide mentorship
- Create and maintain technical design documents
Qualifications:
- 5+ years C++ programming experience
- Bachelor's degree in software engineering, computer science, or equivalent
- At least one shipped title for PS5, PS4, Xbox Series X/S, Xbox One as core engineer or equivalent
- Solid programming experience in multi-threaded and asynchronous workloads
- 2+ years programming experience with Unreal Engine
- Deep understanding of low-level optimizations and core subsystems, memory management, cross-platform development
- Knowledge in 3D math
- Fluency in processor-specific and SIMD programming preferred
- Strong verbal and written communications skills
- Ability to be self-directed, focused, and detail-oriented
- Experience with technical requirement certification (Sony, Microsoft, etc.)
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