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Senior Combat Designer - Player Package
1 year ago
Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, Ruined King: A League of Legends Story, and the upcoming Wayfinder.
Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms.
Do you love action combat? Do you have experience both designing and implementing awesome-looking and great feeling attacks and abilities for a player character? Do you love jamming on ideas with motivated teammates? If yes, read on.
We’re looking for an experienced combat designer with an emphasis on the player package, able to design and implement in Unreal.
RESPONSIBILITIES:
- Work with design leadership to implement compelling combat and core gameplay for the player, including attacks, abilities, and locomotion
- Implement all intended gameplay utilizing scripting tools in Unreal, from concept to completion
- Clearly document and communicate all work and ideas
- Work with the design team to implement and maintain the player package
- Work with design leadership to iterate on and polish the experience
- Provide reasonable time estimates, and communicate when adjustments are needed
REQUIRED:
- Eagerness to iterate, iterate, and iterate on ideas
- Experience on multiple shipped commercial projects in a related role
- A strong understanding of technical Unreal and/or implementation techniques, primarily visual scripting (Blueprint or similar)
- Strong attention to detail
- A passion for both design and technical implementation
- A thorough understanding of typical design pipelines
- Able to effectively collaborate and share feedback with other departments
- Motivated and self-driven; complete tasks without major supervision
- Creative problem solving
PLUSES:
- Familiarity with animation and state machines
- Credits on a shipped AAA action title
- Understanding of C++ or scripting languages
Our Benefits:
Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.
Life insurance plus short and long-term disability.
Generous matching retirement contributions so you can live the good life after you retire.
Flexible Spending Accounts
Open Paid Time Off
Profit-Sharing
Relocation packages
Perks Upon Perks:
A world-beating, custom-made board gaming table
Payday Friday Off
Flex Days, where working from home is optionally allowed
Office movie lunches at Alamo Draft House (when we're not in a pandemic)
Access to your favorite snacks and beverages
MAME cabinet
GrubHub Account w/ meal credits
How We Work
Autonomy through collaboration:
We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.
Focused project management:
We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.
Small team environment:
Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas, and less bureaucracy.
Our Values
High Performance:
Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.
Mutual Respect:
We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.
Approachability:
Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.
Help Us Build It
We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.
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