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Senior Cinematics Designer
3 years ago
Cloud Imperium is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities:
- Script, layout, and incorporate of in-game and/or pre-rendered cutscenes, level locations, and cutscene elements using the Lumberyard Sandbox Editor
- Create art and VFX assets for cutscenes
- Work closely with the cinematic and cinematic art directors to ensure a high degree of quality on all cutscenes
- Assist in the documentation of cinematic development processes and techniques
- Coordinate with cross-studio groups including art, animation, audio, and production to achieve project objectives
- Willing to provide and accept guidance and assistance where required
- Show a strong passion for making the highest quality, state-of-the-art games
- Contribute innovative and original ideas towards all aspects of game production and development
- Actively participate in team working by making recommendations on how to improve product quality as well as group productivity
- Mentor and supervise less experienced designers to increase overall scene design quality
Requirements:
- 4+ years of professional experience in game development in a cinematic artist/design capacity
- Shipped two or three large-scale 3D titles from pre-production to release (PC, current or next-gen consoles)
- Experience, understanding, and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
- A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
- Demonstrable CG experience in commercials, features, and/or games
- Strong layout and camera animation skills
- Understanding of animation, timing, staging, and storytelling techniques
- Clear understanding of film language, cinematography, composition, continuity, and camera angle choices
- Follow direction as well as provide imaginative, creative solutions to problems
- Experience with next-generation AAA game engines
- High degree of self-motivation and initiative
- Inherent ability to bring out the best in people around you, remain positive, and motivate your team
- Expert in time management and verbal and written communication
- Ability to gather, analyze, and act on feedback from the team
- Openness to critique
- Passion and constant drive to stay up to date with the latest technology and new techniques
- Excellent English communication and written skills
- International travel may be required as part of the role
- Willing to relocate to Frankfurt am Main, Germany
Pluses:
- Knowledge of Lumberyard, especially the Sandbox toolset
- Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
- Cinematography knowledge
- Strong interest in sci-fi based themes
- Experience with storyboarding, gesture drawing, and composition
- Filmmaking experience
Please submit your application in English
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
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