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Rigger
4 years ago
Hi-Rez Studios is looking to hire an innovative Rigger to join our new studio Alacrity Arthouse and work at our studio in Alpharetta, Georgia.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.
In the Alacrity Arthouse Studio, we support all of Hi-Rez’ game projects with a wide range of art pipeline and creative services starting with direct game art and tech art production and pipeline consultation, but also including cinematics, audio design, and outsourcing support. Alacrity Arthouse is a branch of Hi-Rez Studios dedicated to bring great art solutions to Hi-Rez and other game development studios.
Come join the creators of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Riggers do at Hi-Rez Studios:
- Develop rigging systems that could help both cinematics and in-game rigs.
- Create animation trees and systems or in-game usage.
- Knowledge of dynamic systems such as hair, rigid bodies, cloth, and make those transferable to in-game assets.
- Research and develop new techniques to implement and counter complex rigging situations such as twisting, gimbal locks and flipping
- Communicate with relevant departments to achieve desired project aesthetics.
- Able to jump into any project to help with any rigging requests.
What we are looking for:
- 3+ years of progressively complex related experience.
- Knowledge of 3ds Max and/or Maya.
- Ability to troubleshoot any issues that occur throughout the pipeline.
- Extensive experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters.
- Strong understanding of both Figure and Facial Anatomy.
- Advanced 3D Math skills.
- In-Depth knowledge of the game editor in use.
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