Position Purpose
The Senior Character Artist will work closely with the Art Lead/Studio Art Director to create high quality and efficient character models and textures across various projects and styles - ranging from cartoony to realistic - for console, PC and mobile platforms.
Essential J ob Functions
• Create high poly sculpts, low poly models and textures for characters per the project needs
• Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
• Understand what the Art Lead requires for the project then research, develop and implement solutions in engine
• Research current techniques used and utilize most relevant processes
• Manage other character artists and outsourcing
Qualifications/Skills Sets
- At least 5 years of experience in a similar role
- Experience with Maya or equivalent modeling program
- Experience with ZBrush or equivalent high poly sculpting programs
- Unity character and material experience is a must
- Experience with Substance Designer, Substance painter or equivalent software
- Ability to create or work off specific character concepts or provided reference
- Ability to assess big suggestions and come up with creative solutions
- Work with the team to define the character pipeline for both unique characters and modular, in-game character editors
- Understanding of how animators will work with the character to make strong modeling choices
- Work with Tech Art to find solutions for elements such as hair and cloth
- Ability to keep a clear and consistent schedule
- Strong communication ability
- Provide estimates for project planning and scoping
- Inter-department work with Engineering, Design and Production as needed
- Understanding of bug fixing and investigation
Preferred Qualifications
- Ability to rig and skin a character model a plus
- Unreal character and shader experience a plus
- Character concept art experience a plus
Demonstrated Ability To
- Make strong visually impactful character art and push the envelope when needed Work in a self-managed and organized way
- Work effectively with other artists and engineers to achieve project goals
- Solve problems to the benefit of the project/team
- Work not just at a project level but also looking at the studio and what processes might speed up work in general
- Research new and improved character creation techniques and software
Education & Experience Required
Any degree or certification in Art or equivalent work experience.
Materials Required
Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.