Senior Animation Engineer
2 months ago
We're making a football game
We are developing a fair game, that is a reflection of football, rather than the football industry. We are creating a game that’s fun right away, driven by gameplay, and where mastery will lead to the most competitive esports scene. We want our game to be accessible from anywhere, on any platform and to anyone, without having to invest a fortune.
We aim to create a global community of players, representative of the world, free of toxicity, and where playing football games is enjoyable and convivial again, whether it’s for fun or at a high competitive level. We want to inspire every kid that plays football or video games and help them feel like they can bring out the best in them, in a respectful and safe league.
GOALS is for everyone, like football can and should be. It’s for the casuals and the pros. For the players, the managers, and the fans. For the creators and the fashionistas - whether you’re into perfecting your team's look, showing off your own style, or just admiring the creativity around you. GOALS is football.
Read more about GOALS here.
Welcome to the animation team
Are you ready to lead the way in crafting captivating in-game animations? At GOALS, we're looking for a Senior Animation Engineer to spearhead the development of cutting-edge animation features, tools, and pipelines. You will work side-by-side with Technical and 3D Character Artists, Designers and Gameplay Engineers. You will take part in the full game creation process from design to implementation, debugging, polish and tuning -ensuring your features are shipped under performance, memory and load time budgets.
If you're passionate about pushing the boundaries of animation technology, thrive in a collaborative environment, and relish the prospect of crafting unforgettable gaming experiences, then GOALS is the place for you. Join us in our journey to create the future of gaming animation.
We use Unreal Engine 5.
At GOALS, you will...
- Be the problem-solver extraordinaire, delving into intricate animation challenges that arise during gameplay and with cosmetic character animations.
- Play a pivotal role in shaping the grand vision of the entire game, contributing your expertise to its design and implementation.
- Act as the driving force behind enhancing animation tools and pipelines, streamlining animator workflows for optimal efficiency.
- Dive deep into the realm of memory and performance analysis, ensuring our systems perform seamlessly across platforms, from high-end to low-end.
- Share your knowledge and expertise by mentoring fellow engineering team members, fostering growth and innovation within the team.
Ideally you have...
- Experience with rigging systems, animation state machines, low-level animation systems, physics-based animation and/or IK systems.
- Strong C++ experience and familiarity with scripting systems (Blueprint, Lua, Python, etc).
- Strong understanding of multithreaded programming, memory management and preferably Data-Oriented Design.
- Good 3D math skills.
- Experience with Runtime Animation Systems and tooling
About the Employment
The position is permanent and you can work from our Stockholm office, hybrid or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English.
For this position we do not offer relocation assistance.
In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits like occupational pension, 30 days PTO, flexible work hours, stock options and more. Learn more here.
Application
For this role we would like you to include:
- LinkedIn-profile, CV or any other document that showcase your experience
- A link to your Github(if applicable)
We strongly encourage you to apply even if you don’t feel that you tick all the boxes. You just might be exactly what we need, even if we haven’t understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills.
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