Senior Activity Designer - skate.(Hybrid/Remote)

Electronic Arts
Seattle Washington United States
16 days ago
Apply

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Senior Activity Designer, you will plan, implement, and balance core activities in skate. Senior Activity Designers at Full Circle collaborate with a cross-discipline activities team responsible for creating activities that engage players with goals that offer a compelling player experience and tie into the broader progression of the game. You will drive a design process that relies on providing and receiving feedback internally and externally. We are looking for competency with a broad range of activities in a live game.

As a Senior Activity Designer reporting to the Lead Activity Designer you will:

Responsibilities:

  • Design, implement, and, maintain compelling activities and goals for players
  • Help guide the design and vision of activity content so it meets player experience and engagement targets
  • Communicate and represent the activity vision and design to the activities and supporting teams
  • Collaborate with other disciplines teams regarding activity implementation, quality, and tuning
  • Attend playtests, provide feedback, and identify practical solutions to problems
  • Work with production to prioritize, and complete design work

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 4+ years experience shipping multiple titles as a game designer working on activity, mission, or quest-based content
  • Experience designing activities, missions, or quests in a live game environment
  • Experience using in-engine scripting tools to author and modify in-game logic
  • Strong interest in skate. and sandbox games with an understanding of how they work
  • Passion for fostering an inclusive and diverse, 'team-first' culture based on fun.
Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $103,200 - $145,600 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $92,600 - $145,600 USD Annually
• Jersey City, NJ :
º $117,300 - $145,600 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $92,600 - $135,600 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Related Jobs

Experienced Games Producer (UK only, Remote/Hybrid/Brighton)
FuturLab · Remote · 1 month ago
Lead Programmer (UK only, Remote/Hybrid/Brighton)
FuturLab · Remote · 1 month ago
Technical Artist (Hybrid/Remote)
LiquidX Studio · Remote · 6 months ago
Product Manager (UK only, Remote/Hybrid/Brighton)
FuturLab · Remote · 25 days ago
Gameplay Engineer - Raven Software - Madison, WI - Hybrid In-Office (3 days onsite / 2 days remote)
Activision · Remote · 13 days ago
Concepteur(-trice) de niveaux senior / Senior Level Designer - Remote
People Can Fly · Remote · 4 months ago
Senior Game Designer Remote
Mob Entertainment · Remote · 1 month ago
Senior Game Designer (Remote)
LiquidX Studio · Remote · 5 months ago
Senior Software Engineer - Hybrid Cloud
Roblox · San Mateo, CA · 3 months ago
Active Directory / Identity Engineer
Keyword Studios · London, United Kingdom · 3 years ago
UGC Game Designer (Remote)
Seedify · Remote · 2 months ago
UGC Game Designer (Remote)
Seedify · Remote · 2 months ago

Jobs at Electronic Arts

Design jobs