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Senior 3D Character Artist
4 years ago
Job Description
We are looking for a talented 3D Character Artist to join our team in creating the highest quality, kick-ass characters for an unannounced, ААА project.
Job Responsibilities:
- Create compelling, top-quality characters for AAA games
- Work closely with the team Lead, Concept Art team, the Art and Creative Directors to deploy characters, which fully support the artistic and creative vision of the project
- Collaborate with other departments, such as Tech Art, Animation, Game Design, etc. to understand gameplay requirements and tech constrains, and successfully integrate the characters
- Think creatively, to solve daily artistic challenges
- Manage own time and work efficiently within production deadlines
- Mentor less experienced artists
Qualifications
- Previous experience as a Character Artist in the game industry
- Highly self-driven personality and good communication skills
- Excellent understanding of form, shape, silhouette and rhythm in regard to character modeling
- Ability to take a character to completion using reference materials such as concept art, photography and others
- A great understanding of human anatomy
- Attention to detail
- Excellent digital sculpting skills - in ZBrush or equivalent software
- Excellent low-poly modeling and UV mapping skills - in 3DS Max or equivalent software
- Excellent texturing skills in Substance Painter, and understanding of PBR work flow
- Understanding of the character creation pipeline in video games
- Understanding of the technical constraints of game development and ability to apply them when creating characters
- Organized and clean work flow, compatible with a collaborative environment
- Ability to absorb, apply and give constructive feedback
- Flexibility and ability to adapt to different artistic styles
- A passion for games
- Good verbal and written communication skills in English
WE WILL CONSIDER AN ADVANTAGE:
- Previous experience in AAA video game development as a Character Artist
- Skills in related fields such as concept art, animation, etc.
- Traditional drawing and sculpting skills;
APPLICATION REQUIREMENTS:
- Portfolio and/or reel demonstrating relevant artistic skill
- Resume
Additional Information
We Offer:
- Informal, friendly and international working environment
- Opportunities to develop your skills working on AAA games
- Learn and grow with the best professionals in the gaming industry
- Possibility to take part in international work-related conferences and trainings
- Benefits package including – private medical health and dental care, food vouchers, card for all public transport lines, monthly brunches, gifts for special occasions, special game dev merchandise, library of books and games, and many more
- Flexible working hours
- Excellent office facilities and location right next to Borisova Garden Park in Sofia
Please note that only shortlisted candidates will be contacted.
CONTACT: Please send us a copy of your updated CV in English and a portfolio/reel .
Company Description
Established in 2006, Ubisoft Sofia has grown to a world-class game dev studio. Throughout the years, it has developed a rich portfolio, ranging from casual to action adventure games, and covering a wide range of platforms and technologies. The Studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.
For more than seven years Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, most recently taking a significant part in the development of Assassin’s Creed Origins, and also leading the creation of both its mythology DLC “The Curse of the Pharaohs” and Assassin’s Creed Rogue Remastered. After 13 years, more than 18 released games, and increasing its teams almost seven times to 230+ people, Ubisoft Sofia is currently working on contributing to a number of big Ubisoft's titles, including Beyond Good and Evil 2. The most recent achievement of the production teams in the Studio is the release of Tom Clancy’s The Division 2, highly acclaimed by both players and critics alike.
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