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Unannounced Project - 3D Character Artist (Mid to Senior)
2 years ago
Bungie is looking to you to help us bring Characters from concept to life in our new Unannounced Title. When you see a character concept drafted, do you immediately want to bring it to life in 3D and see it in action in game? Do you get excited when you see aesthetically functional armor designed associated to a character? Do both organic and mechanical characters excite you? Do you find yourself lost in character texture fidelity development?
As a 3D Character Artist, your responsibilities will vary from championing character design from organic to texturing, to character armor design for the game, and the final player experience in every piece they do. Utilizing 2D and 3D programs, you’ll fashion the character from concept and integrate the assets through proprietary tools to bring them to action in our game. We’re looking for someone who will work closely with the Art Director and Art Leads to breathe life into the characters that tell Bungie’s stories. You will partner closely with cross discipline teams to develop compelling and functional characters in-game.
If this is the experience you’re looking for, we are right there with you! It's what drives us every day - give us a shout, we want to hear from you. Be a part of our team and let's create bold new worlds together!
RESPONSIBILITIES
- Translate fully realized concepts or simple napkin sketches into next-gen models of characters
- Author textures for multiple shader functions for PBR, such as albedo, normal, roughness, metal, and detail maps
- Work closely with the Art Director and the Art Leads to align visual quality and communicate goals for 3D content expectations
- Incorporate technical, artistic, basic understanding of animation, and knowledge of character design into asset creation
- Collaborate closely with Design and Tech Art to align the artistic experience with gameplay
- Conduct frequent constructive feedback sessions in art content reviews with 3D artists
- Participate in weekly playtests and engage in discussions on gameplay experience
REQUIRED SKILLS
- Thorough understanding of human anatomy, form, shape, structure, and silhouette
- Expert knowledge of 2D and 3D programs such as Photoshop, Substance Painter, 3Ds Max or Maya, Blender, Zbrush or Mudbox
- Ability to learn high to low poly pipelines and knowledge in content creation development cycle
- Outstanding ability to problem-solve and drive creative solutions
- Be task driven, self-motivated, and proactive
- Strong organizational and analytical skills; attention to detail
- Effective communication skills, and the ability to work well in a team environment
- Technically proficient, able to identify and collaborate on pipeline innovations
NICE-TO-HAVE SKILLS
- Experience with Substance Designer and Marvelous Designer
- Traditional art skills
Most Bungie employees and contractors will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective employees located outside of CA, FL, IL, NC, OR, TX, or WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s remote policy is subject to change at the company’s discretion.
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