This job might no longer be available.
Senior 3D Artist: Hard Surface
2 years ago
Title: Senior 3D Artist: Hard Surface
Team : Art
Manager : Executive Director of Art & Audio
Summary
Proletariat Inc. is seeking candidates for a brand new Senior 3D Hard Surface Artist position to work on an unannounced stylized sci-fi game project. The most successful candidate in this role would be a creative and experienced individual contributor who has a passion for creating appealing and believable machinery, gadgets, weapons, and character props in 3D pipelines; can work in a variety of aesthetic styles; understands performance budgets for real time 3D; is a skilled communicator and loves collaborating and contributing on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.
Responsibilities :
- Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on 3D in-game assets.
- Translate sketches and fully realized concepts into aesthetic and believable 3D models of machinery, props, and weapons
- Can be relied upon to work within production schedules for timely creation of 100% technically solid art
- Work in UE4 (or equivalent) and other 3D authoring software to create game assets from rough draft through production quality
- Work with Art Director and other artists on the team to ensure that 3D assets meet aesthetic quality expectations and technical requirements
- Use independent judgment and creative problem solving outside of established task specifications.
- Solicit and apply regular feedback from Leads, Art Director and other Stakeholders.
- quality control of assets produced by outsourcers, and provide feedback, materials, and guidance to outsourcers in order to maintain aesthetic consistency on projects
- Works with Project Management to maintain clear and consistent goals
- Works in an organized manner. Can follow data structure and provide feedback.
- Motivates peers toward excellence.
- Generates and meets time estimates
Requirements:
- 5+ years of professional experience in a 3D artist role, creating and delivering high quality 3d art in an iterative, agile environment.
- Experience shipping at least 3 games as a 3D Artist specializing in hard-surface design preferred
- Experience creating appealing hard-surface assets that are ready for animation and meet performance budgets using a variety of tools including; Maya, Photoshop, Substance Painter and UE4 (or equivalent)
- Experience creating assets in both realistic PBR and more stylized material pipelines
- Understanding of traditional art principles including composition, design, shape language, and color theory
- Understanding of industrial design principles including innovation, aesthetics, thoroughness, and ease of use as well as development, proportion, and mechanical functionality
- Experience working with external service providers/outsource teams
- Excited to improve visual skills, learn new techniques and applicable technology.
- Self-directed, receptive to critique and feedback
- Good communication skills and willingness to collaborate
- Has working knowledge of the games industry and keeps up with innovative games and games that set high visual bars.
- Excited to improve visual skills, learn new techniques and applicable technology.
- Is considered a problem solver
- Illustration/Concept Design experience a plus
- Enjoys playing a wide variety of games
Create Your Profile — Game companies can contact you with their relevant job openings.