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Rendering Software Engineer - FIFA
2 years ago
EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.
The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.
Your Responsibilities
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable & flexible rendering technologies.
- Write technical design specifications.
- Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
- Profile and optimize rendering modules of a game engine.
- Stay up-to-date with the latest hardware & software changes enhancing the rendering domain.
Your Qualifications
- 5+ years of experience with C++ development. 3+ years of experience with Direct 3D, OpenGL or equivalent.
- Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
- Experience developing graphics techniques and detailed knowledge of graphics hardware.
- Math skills including trigonometry, calculus and linear algebra.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Knowledge of good software engineering practices, and ability to test and debug unfamiliar code.
- Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
- Experience shipping at least one title on PlayStation, Xbox or Nintendo consoles is a plus.
- Experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop; knowledge of Maya API and Mel programming is a plus.
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