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Rendering Programmer
1 year ago
Your mission
We are Vertigo Games, developers and publishers of big hit VR titles like Arizona Sunshine, The 7th Guest and the highly anticipated Metro Awakening. Our Amsterdam studio is gearing up to start development for a big IP project and we are looking to recruit a Rendering Programmer who can aid us in our mission.
Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!
KEY RESPONSIBILITIES
- Work together with artists and the team to implement important rendering and optimization features needed to further improve our games.
- Use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these engine systems and adjustments.
- Take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.
- Adapt and expand upon our studio pipeline and coding standards to create spectacular and immersive games and experiences.
- Use your knowledge of rendering, shaders and math to create new graphical features that enable our art team to create the highest visual standard for VR.
- Analyze problems and debug them in order to quickly locate and fix challenging bugs.
Your profile
- You have experience working on game engines (preferably Unreal Engine 4 or 5) to create special features or functionality that can be used in games, or you have clear experience setting up your own engine, including a rendering pipeline.
- You have a good feel for optimization and can work together with artists to find bottlenecks.
- You have written some engine adjustments or engine parts in C++ and have a great understanding of all the basic concepts of the language like the object-oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures and visibility.
- You are algorithmic and low level focused.
- You are excited by the potential of VR and are eligible to work in the EU.
Bonus points for
- It is a clear bonus if you have already worked in VR.
We offer
- A company culture that values a healthy work-life balance.
- A hybrid working model with two office days per week.
- 30% Income tax reduction for eligible expats.
- Relocation cost compensation depending on your situation.
- 26 standard vacation days with an option to buy 5 more.
- Free train commuting to and from the office.
- Free pension plan.
- A healthy lunch in our canteen.
- Group activities and an annual VR game jam.
- Thursday afternoon drinks.
- The latest VR hardware and titles which you can borrow and take home.
- Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
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