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Rendering Engineer (Mid/senior)

SMG Studio
Multiple Countries
2 years ago
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SMG Studio is expanding and looking for a Lighting Technician.

We'll be running this project out of the Sydney studio, however we're mostly working from home, so this can be done remotely. Although for this role we will require a min 4hrs crossover on Sydney's timezone 9am-6pm)

You'll be working on new unannounced (and very exciting) console title [Redacted: The Redactening].

This is a role where you will make a difference and you'll be able to have a sense of ownership and pride in the output of the studio.

Our eclectic mix of games (Moving Out, SP!NG, No Way Home, RISK, Thumb Drift, Death Squared, OTTTD, One More Line and One More Dash) showcase how we don't like to rest on our laurels.

We enjoy making unique, mechanically driven titles that are fun for everyone to play.

Job Description

Work with the Tech Art team to implement extensive optimisations on a graphically complex project for Nintendo Switch.

Nice-to-haves:

Notes from team
This role could go in two directions so if you're reading this we're flexible to make this work for the right person.

A: We find someone with significant tech skills who can advise us on best practices, then help us implement. That skillset would complement the team nicely, and upskill some on the team along the way. This is the preferred option.

B: We find someone likes generalist problem-solving, and who has an enthusiasm for having a crack at complex challenges. Basically, someone who can muck in alongside us as we figure things out.

Perks & Benefits:

If you're on top of your game (or would like to be), care about your work, then let's talk.

Diverse, under-represented people encouraged to apply. We're happy to supply feedback on application if you request it.

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