Quest Designer (W/M/NB) - [Star Wars Project]

Ubisoft
Annecy Auvergne-Rhône-Alpes fr
23 days ago
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Job Description

As a Quest Designer at Ubisoft Annecy, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

You’ll play a central role in bringing the project to life. Ultimately your mission will be to design and implements players’ interaction with our story. Working in collaboration with the Narrative team and multidisciplinary developers, you’ll be responsible for the holistic design of narrative systems, content pipelines, and their practical implementation.

What you will do

· Designing and implementing AAA quality quest and narrative content in-engine.

· Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements.

· Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various other jobs (Game, Level and Audio Designers, Animation, Tech, etc.) to develop innovative quests that flow with the overall game.

· Working closely with the appropriate teams to validate and secure all elements required for your quests (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives, etc.).

· Help the Game and Level design teams make their features shine.

· Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs.

· Participate in brainstorm, discussions and constantly challenge quality.

· Pro-actively seek issues in the game and propose ideas to solve them.

Qualifications

You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your capacity to work with production targets linked to a deadline.

Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:

· Proven professional experience with Quest/Narrative Design, ideally from AAA game production and/or proven professional experience with Game/Level design on narrative driven games.

· Experience with linear & non-linear narrative structures;

· Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC;

· Experience with Game Engines (i.e. Snowdrop, Unity or Unreal) and/or scripting language systems;

· Good English skills are required.

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

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