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QA Engineer (SDET) (Mid-Level) – Unannounced Project
2 years ago
Do you like to write code to break code? Do you enjoy reverse engineering systems to understand how they work under the hood? Would you like to learn what it takes to scale to the testing needs of Bungie’s next big game?
As a QA Engineer (SDET) at Bungie, you will make machines do some of the heavy lifting so we can focus our precious human cycles on the testing that cannot be automated. You will stop bugs before they even exist by improving automated tests that run prior to check in. You will also create scripts and tools that speed up finding those that sneak in. Most importantly, you will work with a fun, committed and creative team devoted to creating world-class gaming experiences.
RESPONSIBILITIES
- Execute, investigate and improve automated tests
- Build scripts, tools and automation to improve tester workflow
- Collaborate daily with a cross-disciplinary team
REQUIRED SKILLS
- Professional development / testing experience
- Knowledge of core programming principles
- Proficiency with C#
- Experience writing unit / integration tests
NICE-TO-HAVE SKILLS
- Experience with C++
- Experience working on a personal game project
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.
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