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Progression Game Designer [Star Wars Project]
2 years ago
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Progression (Game) Designer at Massive, you'll help shape the player’s journey. You'll innovate and develop progression features and find the perfect balance for our game economy. You'll pro-actively communicate with the dev team to align designs and intentions with Leads and Directors on a regular basis.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Designing and documenting accessible, innovative, and engaging progression and economy systems to support the game vision;
- Working with the Gameplay team to define and support the progression needs and rollout;
- Working with Narrative and Quest Design to integrate progression systems into the game campaign and activities;
- Setting up, implementing, and continually balancing the game economy, using tools you’ll be responsible for helping shape;
- Mentoring junior colleagues and peer-reviewing the work of your peers.
Qualifications
You are passionate about games, game-dev, and the craft of game design - especially RPG & Action-Adventure games. You're proactive and offer creative solutions in the pursuit of your goals. You should also be comfortable working within a multidisciplinary team, where you are expected to contribute with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.
Besides the above we’re looking for someone with experience in the following areas:
- Proven experience working with progression systems;
- A solid understanding of how to craft and balance a game economy as well as in-depth experience with the tools needed to accomplish this;
- Experience with the full development cycle, ideally with multiple titles credited to your name;
- Experience driving the development of specific features assigned to you;
- Knowledge of an iterative development process and rapid prototyping.
Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it?
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines.
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