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Progression Game Designer [Avatar: Frontiers of Pandora]
2 years ago
Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Progression (Game) Designer here at Massive, you'll shape our player’s journey through Pandora, innovate and develop progression features, and find balance with our in-game economy. To do this you'll collaborate with a team of Progression Designers, the wider dev team, and be supported by your Lead, an Associate Producer, and our Game Directors.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
- Designing innovative, engaging, and accessible progression & economy systems;
- Working with the Gameplay team to define and support the progression needs and rollout;
- Working with Narrative and Quest Design to integrate progression systems into the game campaign and activities;
- Setting up, implementing, and continually balancing the in-game economy, using tools you’ll be responsible for helping shape;
- Mentoring junior colleagues and peer-reviewing your colleagues.
Qualifications
You are passionate about games and the craft of game design - especially RPG & Action-Adventure. You're proactive and offer creative solutions in the pursuit of your goals. You're comfortable working within a larger multidisciplinary team, and utilizing your skills & experience to achieve the highest possible quality . You have high standards in everything you do and a devotion to creating the best possible player experience.
Besides the above we’re looking for someone aligned with our core values and the following:
- Professional experience as a Progression Designer on at least one major title;
- Experience as a Game Designer through several full development cycles;
- A solid understanding of how to craft and balance a game economy as well as in-depth experience with the tools needed to accomplish this;
- Experience driving the development of specific features assigned to you;
- Knowledge of an iterative development process and rapid prototyping.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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