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Procedural Technical Artist / Side Effects Houdini Specialized

Ubisoft
Sofia Sofia City Province bg
4 years ago
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Job Description

Role:

The Procedural Technical Artist will populate autonomously the game worlds with already produced assets in accordance with the artistic direction and production deadlines. She/he will also create procedural tools for assembling dynamic assets and generating indoor/outdoor layouts. The Procedural Technical Artist will work mostly with Environment & Technical Art, Programming, Concept, Texture, Game and Level design teams to ensure that there are no technical problems met and to streamline the other team members' productivity and creativity.

Job Responsibilities:

Qualifications

Nice to Have:

Additional Information

We Offer:

Location: Sofia, Bulgaria (work on-site)

CONTACT: Please send us a copy of your updated CV in English and portfolio.

Please note that only short listed candidates will be contacted.

Company Description

Established in 2006, Ubisoft Sofia has developed a rich portfolio, ranging from casual to action adventure games, and covering a wide range of platforms and technologies. The Studio has brought its expertise and creativity into brands such as Tom Clancy’s Ghost Recon®, Prince of Persia®, and Assassin’s Creed®. For more than five years Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of Assassin’s Creed Origins, and also leading the creation of both its mythology DLC “The Curse of the Pharaohs” and Assassin’s Creed Rogue Remastered. Right now, after 12 years, more than 16 released games, and increasing its teams almost six times to 180+ people, Ubisoft Sofia is working away on contributing to three of the Ubisoft's biggest projects including the recently announced Tom Clancy’s The Division 2 and Skull & Bones.

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