Principal Technical Artist, Shaders & Materials (Star Wars FPS Team)

Electronic Arts
Los Angeles California United States
17 days ago

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends , Titanfall , Titanfall 2 , Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond . Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at .

We are looking for an experienced and knowledgeable Principal Technical Artist to join our Star Wars FPS team. Reporting to the Technical Art Director, the Principal Technical Artist will drive the functionality and quality of our materials and help develop other crucial visual systems. You have in-depth knowledge and experience creating efficient yet feature-rich material authoring of all types in Unreal. You will have a broad reach and touch many departments, different types of content, and will play an important role in the quality of our product. We are picturing someone with demonstrable technical capabilities who can embrace our game development philosophy and share their hard-earned expertise to create an incredible experience for our players.

What you'll do...

Ideally, you will have...

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being member of our team, working at Respawn has many other perks and benefits! Learn more at

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