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Principal Lighting Artist
5 years ago
Principal Lighting Artist
ZeniMax Online Studios is seeking a Principal Lighting Artist to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This position requires an understanding of modern lighting techniques and an eye for artistic excellence informed by training and experience. The ideal candidate understands real-world lighting and cinematography principles as well as game engine technology.
Responsibilities:
- Work with technical artists and engineers to outline workflow, develop tools and establish best practices for lighting in our new engine
- Work with Art and Design to create compelling and dramatic lighting scenarios for worldbuilding, gameplay and cinematics
- Work with Design to establish functional, gameplay-informing lighting systems
- Establish clear benchmarks for the team, and work with worldbuilders and additional lighting artists to consistently hit those benchmarks through production
- Maintain a balance between visual quality and performance requirements
- Match the established visual style for the game with regard to lighting execution
Requirements:
- 5+ Years of industry experience, preferably focused on lighting
- Working knowledge of modern lighting techniques in next-gen video games
- Expert level proficiency within Max/Maya, Photoshop, and other 3rd party software used in lighting
- Working knowledge of technical art and performance pipelines
- Self-motivated and has the ability to work and solve problems with minimal assistance
- Highly organized with the ability to adhere to production schedules
- Well-developed communication skills and strong work ethic
- A strong understanding of color theory and the influences of lighting on mood and story narrative
- Candidate must submit an online portfolio to be considered
Desired Skills:
- AAA development experience
- Film production experience
- Training in traditional art mediums (painting or photography)
- Knowledge of current engine technology such as CRYENGINE, UE4, or Unity
- Experience with lighting using a Physically Based Renderer
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