Principal Concept Artist, Characters

Believer
Remote
12 days ago
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Principal Concept Artist (Characters)

We're building a world-class team of game-makers: folks bursting with creativity, who balance candor with compassion, and hold themselves and their peers accountable to what's best for players.

We are looking for a Principal Character Concept Artist to join our team and help create the visual style of an all-new video game franchise. With a focus on stylized art direction, this Principal Concept Artist role will bring the game's many characters to life and help create an immersive and engaging experience for players. You will report directly into the Game Art Director.

What you'll do:

You are a great fit if:

Please note - research shows that certain groups of candidates may not apply to jobs unless they meet every single requirement. If you see yourself at Believer but don't check every requirement, we would still love to be in touch with you for current and future opportunities.

What we offer:

Annual salary range: $202,000-$272,000 USD

Making great games is hard, so we do our best to make the other parts less hard.

Diversity

Believer is committed to creating a diverse environment where Believers of all backgrounds can do their best work and grow professionally. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.

About The Believer Company

Believer is a global games company with developers all over the world, headquartered in Los Angeles, California.

We've built our lives around creating and serving games we're proud of — from Words With Friends to League of Legends, from Destiny to Plants vs. Zombies. We hope you've enjoyed them, and if our wishes have come true, you're still playing them today.

We still think this is just the beginning.

We are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing.

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