Partner Engineer

Take-Two Interactive
Vancouver, BC
7 days ago


Who We Are

Take-Two develops and publishes some of the world's biggest games. Our Rockstar label creates Grand Theft Auto and Red Dead Redemption, two of the most critically acclaimed gaming franchises in history. Our 2K label creates games like NBA 2K, WWE 2K, Bioshock, Borderlands, Evolve, XCOM and the beloved Sid Meier's Civilization. Our Private Division label publishes Kerbal Space Program, The Outer Worlds, and will publish upcoming titles with Obsidian Entertainment, Panache Digital Games and more.

Take-Two Direct to Consumer

The Direct to Consumer team is a (well-funded) startup within Take-Two. We have offices in San Francisco and Vancouver and have built a culture that enables remote work. We're building a commerce and distribution platform for our game labels, partnering directly with our studios to bring value company-wide. Our team is small and agile – we release to our users quickly, and constantly iterate to elevate our product’s quality. We seek regular feedback from our users and labels to make sure we are delivering at and above expectations. We believe in giving our studios the flexibility they need to create the world's greatest games, so we plan to offer a variety of interfaces using modern technology and best practices. Our success is measured by our impact on gamers and developers, not presentations or promises.

The Role Defined:

A Partner Engineer on the D2C team will apply engineering skills and business savvy to solve challenges in game development. You will support game developers at internal and third-party studios to integrate a broad range of platform services built by the Take-Two Gaming Platform team. You will serve as the eyes and ears of the D2C organization, listening to game teams’ goals and challenges and bringing that information back to the rest of the organization.

As a member of the D2C Partner Engineering team, you will work directly with top-notch engineers, product managers, and development partners at game studios to make sure we are not making them choose between meeting deadlines and integrating with our platform. Your communication and problem-solving skills will be vital in the success of our product, which rests heavily on our relationship with the game studios.

Your Responsibilities:

Primary Qualifications:

Bonus Qualifications:


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