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Narrative Sequence Designer

Ubisoft
Milan Lombardy it
3 years ago
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Job Description

Ubisoft Milan is looking for a Narrative Sequence Designer to join our team in the production of a compelling AAA title. The role of the Narrative Sequence Designer is to create cinematic sequences using our in-engine tools, with the purpose to create cinematic inserts that counterpoint and enrich the gameplay experience.

The candidate must constantly deal with several constraints, since these sequences happen in-engine, real-time rendered, not pre-rendered: the gameplay context, the level design scene space, the visual resources need to be perfectly understood to create a cinematic sequence that empowers the game flow rather than hampering it. The task requires a constant, proactive, relentless iteration with several members of the whole development team to keep it aligned to the overall creative vision.
In particular, at Ubisoft Milan the Narrative Sequence Designer will help the Narrative Director in the creation of a narrative experience - as envisioned by the Creative Director. This includes documenting, testing and implementing the cut-scenes in game as well as pairing up with the Game Design team (Quest Designers in particular) to ensure consistency between design and narration and participating in the communication of the narrative experience to the rest of the production team.

Responsibilities:

Requirements:

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