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Lighting Manager

Sony Playstation
California, United States
1 year ago
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Insomniac Games is looking for a Lighting Manager! This individual will be responsible for supervising and helping maintain the quality and artistic consistency of the lighting department by upholding high visual standards set by the Art Director. This manager has an overall mastery of lighting technology, tools, pipelines, and departmental production dependencies with a high proficiency in both written and oral communication, time, and people management. This role also helps implement new production methods to improve performance and efficiency and will have a superior understanding of how to create and execute production schedules and meet project goals. With consideration of art, animation, and design concerns, they help to set best practices and technical pipelines for the lighting department.

Essential Duties and Responsibilities include the following:
  • Develop, engage, and facilitate the success of the lighting department within the studio.
  • Engage and mentor lighting artists to ensure team cohesion and helps develop both short and long-term career goals advised by the Senior Art Manager and/or Art Department Head.
  • Participate in the overall planning and scoping of the lighting needs for assigned project(s).
  • Work with other departments to ensure lighting assets are delivered in a timely manner.
  • Supervise bug and task distribution and verify critical bug fixes with Lighting team, Project Management, and Quality Assurance departments.
  • Help advance and improve project lighting quality through reviews of lighting work with a critical and artistic eye.
  • Onboard new hires with the help of other senior lighting staff.
  • Work with Project Management to help create and maintain clear and consistent schedules.
  • Provide technical feedback to the project lighting team.
  • Help troubleshoot rendering issues and bottlenecks within lighting pipelines.
  • Work closely with Art Director and senior lighting staff to keep lighting quality and style consistent across all lighting scenarios for a project.
  • Ensure that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
  • Contribute to lighting content tasks as needed.
  • Other duties may be assigned
Supervisory Duties: Supervises employees in the lighting group and is responsible for carrying out duties in accordance with the studio's policies and applicable laws. Responsibilities include but are not limited to interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems; and fostering a safe work environment
Experience and Education: 8+ years of professional experience or training, or an equivalent amount of education and experience. Required: Lighting experience on one or more AAA title, and experience in a lead role in a game studio.
Technical Skills:
  • Superior understanding of node-based shaders and how they relate to lighting in video games.
  • Solid understanding of scripting lighting interactions.
  • Superior understanding of Maya and Photoshop.
  • Superior knowledge of modern lighting techniques.
  • Understands source control with Perforce or the equivalent.
  • Proficient with project management software such as Jira or Shotgun
Other Skills: Superior understanding of lighting aesthetics, how lighting affects gameplay and guides the player, of real-time lighting and frame/memory optimization, and how lighting affects physically based materials.

Does this sound like you? Please submit your resume, portfolio, and cover letter to be considered. We look forward to reviewing your submission!

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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