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Lighting Artist
2 years ago
Job Description
Be responsible for advice on and improve the quality of lighting effects for the project and ensure that the work is in line with technical and artistic constraints.
Work closely with the Lead Artist in collaboration with the Environment art team and Vfx team in order to implement atmospheres and lead the player’s attention based on the artistic direction, gameplay/design/game narration, technological limitations and production deadlines.
Responsibilities
- Work with the Level Designers and Environment Artists to establish lighting and enhance gameplay;
- Produce high quality lighting and shadowing effects through any stage of the production process in respect of the project’s technical and artistic constraints;
- Create high-quality lighting in a real-time engine using PBR
- Optimize work and maintain balance between quality and performance;
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Anticipate and nurture artistic direction and game design on the choices of lighting; propose upstream innovative ideas and effective solutions to meet these challenges;
- Delivers work efficiently and in accordance with the project's artistic direction
- Define workflows and create visual benchmarks
- Track and update the progress of day to day tasks using the designated tracking tools;
- Communicate with the other tradespeople (animators, level artists, level designer, etc.) in order to ensure that their needs are taken into account and that an efficient lighting approach is taken;
Qualifications
- Minimum of 5 years’ experience in the gaming industry or any related industry (creative, film, post production, etc.)
- Working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.);
- Exposure to industry game engines and production pipelines is desirable;
- Working knowledge of particle driven effects and shader systems;
- Strong art fundamentals and eye for composition
- Strong grasp of color theory, color grading and other post process effects
- Good knowledge of real-time special effects shaders
- Good understanding of lighting, atmospheric effects and subsequent systems;
- Understanding of Physically Based Rendering and Linear workflows;
- Knowledge of the video game industry and awareness of typical video game development processes is desirable;
Additional Information
Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.
We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to embark on an epic journey and create the unknown.
Company Description
Welcome to Ubisoft Philippines.
We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
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