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Lighting Artist
3 years ago
Cloud Imperium is looking for a lighting artist to work in a cooperative, cross-disciplinary team environment who possess high artistic skill, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D graphics package and demonstrate a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UVs.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities:
- Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
- Creating both exterior and interior lighting within game environments and cutscenes
- Placing and adjusting light sources within the environment
- Tweaking shading materials and textures to improve the perception of the lighting
- Post-processing: color grading, exposure, SSAO, bloom, tone mapping curves, etc.
- Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays, and camera optics
- Prototyping the use of lighting technology to reach the visual targets defined by the art direction
- International travel may be required as part of the role
Requirements:
- Deep understanding of computer graphic lighting technology, both real-time and software rendering
- Strong sense of lighting theory: color space, exposure, light fixtures, natural light, reflections, etc.
- Good understanding of cinematography and dramaturgy: the use of camera technology, scene blocking, and lighting to set a mood
- Good understanding and experience with physical-based lighting systems
- Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example, to guide the player forward, highlight objectives and enemies
- Ability to thoroughly digest the art direction and champion executing it in-game
- Skilled at balancing visual quality against performance requirements
- Thorough knowledge of the game development process
- Working knowledge of Maya and/or other commercial 3D authoring packages
This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
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