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Lighting Artist II - skate.(Remote/Hybrid)

Electronic Arts
Vancouver British Columbia Canada
13 days ago
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Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Lighting Artist to join the Skate team. You will report to the Lighting Director.

Responsibilities:

You will:

Collaborate with the Lighting Team and Content Group Leads to drive visual quality, support narrative and maintain performance and scheduled deadlines.

Collaborate with Designers, Technical Artists and Engineers to maintain visual quality, tools and technical specifications and project design requirements.

Translate concept art, style guides and reference materials to in-engine lighting content for an open world game.

Participate in team art reviews with Art and Content Directors.

Process and incorporate important feedback into your work.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of them and are comfortable opening a dialog to be considered.

2+ years of experience in game development and/or 1 full development cycle on a production team in a junior/intermediate Lighter role.

Strong aesthetic sensibilities and knowledge of lighting foundations: visual composition, light and color theory, photographic principles and storytelling techniques.

Experience lighting in a game engine such as Unreal, Unity, etc.

2+ years of experience with systemic and/or efficient lighting practices and lighting debug and optimization processes.

Created dynamic lighting for a variety of lighting scenarios: interior, exterior (all times-of-day and weather conditions), and cinematics.

Tested and incorporated new tools and workflows in a production environment.

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