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Level Design Director [Avatar Project]

Ubisoft
Malmö Skåne County se
4 years ago
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Job Description

We are building an original AAA game set in the world of James Cameron’s Avatar and we are excited to allow players to explore Pandora. To make this happen, we are looking for a Level Design Director to help us create the beautiful and dangerous moon of Pandora.

As a Level Design Director, you oversee the content and quality of the level design of the game. Day to day you work closely with the Game Director to ensure that the experience synergizes with the Creative Directors’ vision. You also work closely with the Mission Director and the Open World Director to ensure that all fields have adequate support to reach the high-quality bar and immersive worlds we are known for at Massive

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

Qualifications

You as a person
You are focused on the development of virtual spaces and how they can create any type of experience for the player. Your long-standing experience in level editors makes you able to constantly reflect on how you can push the envelope of level design when it comes to immersion and fun. You make your voice seen and your vision heard by using your positive communication style – which brings enthusiasm and energy both up and down the food chain. Over the years you have come to understand and respect the unique role that world and level design has: You and your team is the “voice” of all other departments (art, systems design, animation etc.) since you take all the components and assemble them into the final world in which the players have their experiences. This unique role requires humility, attentiveness, service mindedness and quite a bit of patience.

Besides the above we’re looking for someone with experience within the following areas:

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below?

Additional Information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.

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