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Lead UI Engineer
2 years ago
Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 30 years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today. Join us and help shape the future of the award-winning Tomb Raider franchise, Marvel’s Avengers, and the next Perfect Dark!
Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.
Position Summary
Come be a part of the future of Tomb Raider! The Lead UI Engineer is responsible for collaborating with both internal and external partners like the UX/UI Director to ensure their deliveries meet the quality standards established. The Lead UI Engineer serves as a broad expert on a centralized internal team in multiple areas related to architecture, as well as UI tools and features for their projects. This will be achieved by both working individually and leading a team of UI engineers with clarity, accountability and excellence by taking full ownership for their projects. This is a hands-on role that will require the Lead to do (at times) significant coding.
Essential Duties & Responsibilities
- Collaborate and Co-develop with Game, Art, QA, and Tech Directors to establish functional pipelines and best practices to build a world class UI/UX system
- Recommends adoption of relevant technical approaches or improvements to process based on experience
- Develop, modify, and debug UI software in script and C/C++
- Evaluate, optimize and test UI software on console and PC platforms to ensure performance
- Participate in the scheduling, design, performance and code review process
- Motivate and manage a small team of fellow UI engineers
- Works with other leads, peers, and non-technical clients to define, prioritize, and organize team backlogs, sprints and roadmaps
- Adapt to changing requirements, and to predict possible development issues or roadblocks
Essential Requirements
- 5+ years’ experience in the game industry or other relevant experience
- Development experience with C++ and XAML
- Experience using UI middleware (XAML, Coherent, Noesis, etc.)
- Experience with current gen platforms: Xbox, PlayStation, and PC
- Excellent verbal and written communication skills for both technical and non-technical audiences, including productive feedback and brainstorming, creation of/contribution to technical design documents, code documentation, and Wiki/Web based documents
- Experience as a game or central technology programmer on multiple game titles throughout their life cycle
- Extensive knowledge of game architecture and development tools
Preferred Requirements
- Highly proficient programming within Unreal Engine
- Knowledge of ActionScript
We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.
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