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Lead Technical Artist
1 year ago
Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.
We are looking for a Lead Technical Artist to join our growing team on a full-time basis. Your job wil be to bridge the gap between the issues of the art, design, and programming teams in game development. You must possess an equal amount of knowledge about both art and programming to ensure all needs are being met. You must understand the fundamentals of real-time graphics, modeling, animation, and VFX, and be able to assist with the production and integration of art assets at the highest quality.
This position is open to remote work for the right candidate.
Responsibilities
- Communicating and coordinating with the art, programming, and design teams
- Setting up workflows and pipelines for art production
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset optimization and validation
- Solving complex technical art production issues during development
- Enforcing standards as outlined by heads of departments
- Monitoring the performance of the game
- Maintaining technical documentation
Skills required
- Deep knowledge of art and animation pipelines, including the use of tools such as Maya, 3DS Max, Substance, etc.
- Expert understanding of optimization techniques and the technical requirements of game content - draw calls, polycounts, shader complexity, memory usage, etc.
- Experience developing art-driven solutions for visual gameplay features, eg. destruction simulation, procedural VFX, etc.
- Solid understanding of the real-time rendering and post-processing pipelines, and the techniques for optimizing runtime performance
- Experience mentoring and leading other artists to produce their best work in a supportive environment
- High attention to detail
- Excellent communication skills
- Familiarity with game systems and the game development process
- High level artistic skills - proportion, color, composition
- Creative mindset and ability to overcome technical challenges
- Excellent interpersonal skills in dealing with differences between creative and technical teams
Preferences
- A strong portfolio or demo reel
- Experience with Unreal Engine, including understanding of or experience with Nanite & Lumen
- Experience with procedural workflows and tools such as Houdini
- Experience working on a First Person Shooter
- Understanding of rigging and animation
- Shader & material development experience
- Experience with programming and/or scripting languages used to create the scripts/tools necesssary for accelerating and optimizing art production workflows
Romero Games Benefits
Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake.
Vacation: Time off for vacation. Four weeks vacation per year + 10 national holidays.
Hybrid Working. Flexible working hours, including work-from-home and remote work.
Bonus Weeks: Bonus week off in your 5th year and 10th year.
Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.
Premium Health. Premium health benefits, plus extended healthcare coverage.
Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.
Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing.
Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.
Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.
Parental Leave and Support. Family-focused benefits include paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.
Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us.
Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.
Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment. https://www.biketowork.ie/
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