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Lead/Senior Texture Artist
2 years ago
Job Description
Lead/Senior Texture Artist will be responsible for producing high-quality and benchmark texture work for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Texture Artist, you will also be responsible for developing and leading the texture artist team in Chengdu.
What you will do
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
- Be a strong team member of the Organic Team that creates the natural environment of the game world
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
- Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
- Follows up and evaluates the artistic team.
- Leads, mobilizes and develops a team of artists.
- Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
岗位介绍
贴图美术主管/高级贴图美术师参与研发成都出品的精品游戏,如碧海黑帆、渡神纪、荣耀战魂、疯狂兔子:奇遇派对和刺客信条等项目。作为贴图美术主管,你还将负责发展和领导成都的贴图美术团队。
岗位职责
- 在创建贴图时,遵循美术总监/主美设定的项目艺术方向
- 遵循特定的贴图管线,并适应创建贴图所需的约束
- 制作游戏制作所需的所有贴图(法线贴图、规格、漫反射等),包括平铺纹理和基于对象的纹理
- 成为创造游戏世界自然环境的有机团队中的一员
- 积极主动,与建模师/灯光美术师密切合作,使贴图适应他们的需求和约束
- 使用良好的判断力和专业知识来优化产生的贴图数量及其用途
- 熟悉处理贴图所需的工具,并遵循/维护引擎中的设置结构
- 跟进并评估贴图美术团队。
- 领导、动员和发展贴图美术团队。
- 对团队的日常任务进行优先排序和管理,以确保在预算范围内按时完成交付物,并符合生产团队的规范。
Qualifications
- Expert in the procedural texture in Substance Painter and Substance Designer
- Help the team and project to manage the texture graphic bank with Technical Artist
- Clarify and set the benchmark and pipeline for different category of textures
- Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
- Good knowledge on Substance Designer for procedural texture creation
- Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
- Good at sculpting with Zbrush.
- Create a 3D model based on a picture or text description;
- Have a sense of innovation and can adapt to various art styles;
- Have an in-depth understanding of human body structure, color, shape and proportion;
- Strong artistic sense with an eye for detail, composition and value/colour theory.
- Basic traditional drawing and hand painting skills
- Basic knowledge in modelling & UV
岗位要求
- 精通Substance Painter和Substance Designer的贴图制作流程
- 与技术美术师一起帮助团队和项目管理贴图图形库
- 阐明并设置不同类别贴图基准和管线
- 创建符合基于物理渲染(PBR)基础的贴图知识
- 熟悉Substance Designer程序化贴图创建流程
- 了解Substance Painter和Photoshop、3ds Max、Zbrush以及其他第三方贴图程序,如Xnormal、Quixel、Ndo等。
- 擅长用Zbrush雕刻。
- 基于图片或文本描述创建3D模型;
- 有创新意识,能适应各种艺术风格;
- 深入了解人体结构、颜色、形状和比例;
- 具有强烈的艺术感,注重细节、构图和价值/色彩理论。
- 具有基本的传统绘画和手绘技能
- 具有基本的建模和UV知识
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
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