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Lead Generalist Programmer (Unreal)
1 year ago
Job Description
- Creation of high-quality source code
- Provision of mentoring, guidance and best practices in order to guarantee the best results
- Conducting regular code reviews and supporting the team in reaching goals
- Conceptualising playable elements and supervising the creation and implementation of those elements into the game
- Cooperation with the production team
- Supporting the recruitment team in hiring processes
Qualifications
- Great knowledge of C++ programming language
- Good knowledge of Unreal Engine
- Understanding of the video games creation process
- Command of rules for creating code architecture in video games
- Creativity and sharing ideas with others
- Good work organization and record keeping
- Passion for games
Nice to have:
- Experience in VR genre
- Experience / aptitude for managing teams
Additional Information
What we offer:
- A competitive salary and stable employment
- Private health care
- Multisport card
- English language lessons
- Well located office in Katowice
- Flexible working hours
- Influence on project realization
- Experience gathered while working with world leaders of the industry
- Training and integration events
- Work with the use of the latest VR technology
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
Founded in 2012, Incuvo is a studio of nearly 50 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR and Blair Witch VR. With 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is working currently on Green Hell VR and the VR version of the game from PCF Group’s portfolio.
The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. People Can Fly is one of the leading Unreal Engine studios in the industry. Currently PCF employs nearly 500 people in Warsaw, Rzeszow, Lodz, Newcastle, New York, Chicago, Montreal, and in a remote work system. People Can Fly works on several projects simultaneously, including an expansion for Outriders – Worldslayer, Project Gemini for Square Enix, Project Dagger for Take-Two Interactive, a new game in the self-publishing model, and two projects in the concept phase.
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