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Lead Game Designer
1 year ago
Summary
Product Madness is searching for a Lead Game Designer for its newest title that is about to go to market. This is a great opportunity to step up and lead a team of Game Designers and to partner with our product, art, and engineering teams to create genuinely fun and compelling experiences for the many players who enjoy our games each day.What you'll do
- Be a champion of player sentiment, with an eye towards increasing the “wow” factor while maintaining healthy game KPIs
- Lead a team of game designers by setting clear and measurable objectives while guiding and mentoring them to do their best work
- Create new features and systems for current and upcoming games
- Stay informed on market trends relating to game play mechanics in competing apps
- Adjust and fine-tune existing features and experiences to make them more enjoyable from a player’s perspective
- Be an evangelist for good game design and educate the rest of the game teams on best practices so that everyone can think like a game designer to some degree
- Create wireframe screens, mock-ups and user flows for new product features and content. Manage our team of artists, engineers, prioritize tasks, manage the roadmap and ensure implementation.
- Performing systematic A/B tests (split testing). Constantly optimise the game post launch for even more virality, engagement and monetization.
- Define, measure and analyse KPI’s and base your priorities/decisions for next steps on metrics.
What we're looking for
- An avid gamer who enjoys playing a wide variety of mobile, PC, console, and tabletop games.
- A proven ability to design and adjust everything from short moment-to-moment experiences to multi-week metagame cycles.
- Are comfortable working on free-to-play games in genres such as social casino, casual, and midcore.
- Excited to dive into the numbers to correctly balance complicated features and economies.
- Ability to work patiently and productively with a wide variety of other teams, including other designers, product managers, producers, engineers, artists, and QA.
- Naturally communicate and even sell your ideas to your teammates and get them excited about what they’re building.
- Ability to take feedback and adjust accordingly, and whilst you’re able to advocate your point of view, you also have the ability to find the best compromise.
- Comfortable making sense of game performance KPIs and metrics and how they relate to game design.
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