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Lead Concept Artist
3 years ago
Job Description
- Managing talents of Concept Art team to achieve the best possible result for the project and personal growth of team members
- Leading and mentoring a team of concept artists
- Providing day-to-day feedback and creatively solve problems
- Collaborating with artists, designers, and other disciplines to create engaging concepts
- Conducting consistent performance and compensation reviews of staff members
- Work closely with a team to achieve defined art direction
- Working with the production team on tasks assignment and a team schedule
- Considering the gameplay implications of the design and the overall player experience
- Conducting recruitment projects with HR collaboration
Qualifications
- Minimum 8+ years of experience in the production of games for consoles and PC
- 1 (or more) project in the portfolio as Lead Concept Artist
- At least 3 years of experience in leading/coordinating work of an Artist team
- Understanding of various 3d game-development technical aspects
- Knowledge of: Photoshop (or the equivalent of 2d software), Zbrush, 3d software, like Maya, 3ds Max
- Knowledge of current standards and techniques for creating AAA games on PCs and consoles
- Experience in team management and mentoring
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
Nice to have
- Vector art creation (Flash, Illustrator) is a plus
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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