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Lead Asset Artist
2 years ago
Job Description
- Managing a team of artists, keeping the team on track and motivated
- Creating top notch 3d assets along with environment textures and parts of game environments
- Facilitating communication, providing feedback (incl. Technical Art Director, Art Director and Creative Director) and solving technical challenges
- Cooperating with different people from different departments to achieve a coherent look and feel for the whole game that assets are used in
- Developing new techniques that push the quality and performances we can achieve
- Working with graphics programmers and technical artists to support the development of new systems and techniques
- Providing artistic and technical feedback to external partners
- Working with production team on tasks assignment and a team schedule
Qualifications
- 7+ years of experience in developing assets models as a Senior Asset Artist
- Experience in leading the team
- Shipped game title experience (credits in at least 2 AAA titles)
- Lead by example and hands-on style of management
- Full understanding of the asset art pipeline and to work with other departments to create efficiencies
- Ability to create photorealistic set pieces, props, textures, and materials
- Ability to adapt to and innovate new styles and techniques
- Very good knowledge of industry-standard software packages for 3D modeling, highpoly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
- High work ethic and self-motivated
- Passion for Games
- Fluent English
- Shader programming experience and working with Unreal Engine is a plus
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, theUnited States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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