Lead Artist

CodeCombat
Remote
4 days ago

Apply

Help build amazing new game-based learning experiences for students around the world! CodeCombat’s new Computer Science program, Ozaria, teaches kids how to code through a fantasy game inspired by works such as Avatar the Last Airbender, She-Ra and the Princesses of Power! As Lead Artist, you will be responsible for the look of Ozaria. You will collaborate with designers, writers, and engineers to maintain the current style of Ozaria while creating exciting new content.

What You'll Do

Who You Are

Bonus Points (nice to have, but not required)

Who We Are

CodeCombat is seeking to reinvent the way that computer science is taught, both at home and in the classroom. We’re focused on gamifying the classroom and home learning environments to create a more effective and engaging space for children to learn computer science. In other words–we teach coding with video games! Our programming games are sold to schools and parents around the world.

We are a small, highly collaborative team dedicated to providing an enjoyable, meaningful place to work. Team members pursue a healthy work/life balance with flexible working hours. All of our team members work remotely from all around the world, with concentrations in San Francisco and Beijing.

Our Values
Our work is purposeful.

We bring our personal best every day, because our game-based learning can be life-changing for young people.

Strength comes from interdependence.

We recognize that each of us is central to the mission of CodeCombat. We know our differences create strength and resilience. We engage one another with respect for who we are, not only what we do. We create community with intention, because we need each other–and because it's fun.

Kind, not just "nice".

We don't let fear of not being "nice" get in the way of the direct communication that underpins healthy relationships. We build strong connections through honest dialogue, even when the conversations are difficult.

Structure can be liberating.

Transparent processes let us focus on making the right decisions–and they create channels for diverse voices to speak. Eliminate information silos and shadow structures; create known communication channels and clear responsibilities.

We can operate at any speed.

We're thoughtful about how fast we go. We pay attention when the lights change. Sometimes we walk.

Learning and growth go hand-in-hand.

Every experience is an opportunity to learn, and our team is growing every day. When we think we know it all, it means we have more to learn.

CodeCombat is proud to be an equal opportunity employer. All qualified applicants will be considered without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, disability, or age. Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

Apply

Related Jobs

Artist en chef / Lead Artist
Eidos · 2 months ago
Artiste en chef / Lead Artist
Eidos · 2 months ago
Chef d'équipe artiste d'éclairage/Lead Lighting Artist - Beenox
Activision · 8 days ago
Lead Artist
Sumo Digital · 1 year ago
Lead Environment Artist [Unannounced VR Project] (377)
Ubisoft · 1 month ago
Associate Lead Artist – Ubisoft Paris Mobile (Projet non-annoncé)
Ubisoft · 1 month ago
Lead VFX & Lighting Artist [Unannounced Project] (364)
Ubisoft · 1 month ago
Lead VFX & Lighting Artist [Unannnounced Project] (364)
Ubisoft · 1 month ago
Lead Environment Artist [Splinter Cell VR] (377)
Ubisoft · 16 hours ago
Lead Environment Artist [Splinter Cell VR] (377)
Ubisoft · 13 hours ago
Lead VFX & Lighting Artist [Unannounced Project] (364)
Ubisoft · 13 hours ago
Lead VFX & Lighting Artist [Unannnounced Project] (364)
Ubisoft · 13 hours ago

More jobs at CodeCombat