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Junior Model Artist

Ubisoft
Chengdu, China
4 months ago

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Job Description

Responsibilities

- Create the 3D assets based on the concepts or the text descriptions.

- Support TA and Graphical programmers to build the tech pipelines regarding visual side.

- Collaborate with rigger and animator to build the character model rules

- Check the quality of works from outsourcing team and give feedbacks.

- Support the Art Director and Art Leads in defining the benchmark of in-game assets

Qualifications

Soft skill:

- Willing to receive and suggest direction, with good communication skills .

- Collaborative and adaptable to change, with a sense for working harmoniously within a dynamic and highly creative team.

- An understanding of IP branding and the core values of a product.

- An excellent understanding of games, and how to create 3D art in collaboration with design.

- The ability to communicate and discuss complex issues, clearly and professionally, in the pursuit of clarifying direction.

- Good Presentation skills

- Must have the ability to work under their own initiative and with the diligence to deliver on time and on quality.

Hard skill :

- Proficiently master 3d max, Photoshop, Zbrush, substance painter.

- Produce the 3d assets with PBR pipeline

- Has good art skill.

- It would be better if he/she can use Speed tree and Marvelous designer. (Nice to have)

- It would be better if he/she can use Unity(Nice to have)

- It would be better if he/she can use Marvelous designer and Speed tree. (Nice to have)

- It would be better if he/she has experiences in collaborating with outsourcing team. (Nice to have)

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