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Junior Artist
4 years ago
Proletariat Inc. is seeking candidates for a brand Junior Artist position to work on our latest game in development, Spellbreak. The most successful candidate in this role would be a creative individual contributor that has a passion for creating beautiful assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves collaborating and contributing on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.
Responsibilities:
- Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on in-game assets.
- Capable of working in UE4 (or equivalent) and other 3D authoring software to create game assets from rough draft through production quality
- Work within production schedules to deliver completed assets within deadlines.
- Use some independent judgment and creative problem solving outside of established task specifications.
- Solicit and apply regular feedback from Leads, Art Director and other Stakeholders
- Interacts with team members and peers and may interact with external peers to explain or provide semi-routine information related to assigned activities.
Requirements:
- 1-3 years of experience creating and delivering environment art for games
- Experience creating beautiful environmental assets that meet performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
- Experience creating assets in both realistic PBR and more stylized material pipelines
- Understanding of traditional art principles including composition, design, shape language, and color theory
- Experience working in an iterative, agile environment
- Excited to improve visual skills, learn new techniques and applicable technology.
- Self-directed, receptive to critique and feedback
- Enjoys playing a wide variety of games
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