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Hard Surface Artist
1 year ago
Do you have a passion for creating highly detailed assets? Guerrilla’s Hard Surface Team is looking for an ambitious individual with a deep interest in assets to join the studio as a Hard Surface Artist.
WHAT YOU WILL DO
As a Hard Surface Artist, we will look to you to:
- Collaborate with other teams to determine asset specifications and guidelines
- Work with multiple asset creation pipelines, and techniques
- Work in support of the Lead Asset Artist and Art Director, directly interacting with contractors/outsourcing
- Leverage your skills in sculpting, texturing, shading, lighting and articulating to bring life to a wide variety of game assets
- Create art packages for external vendors
- Provide feedback and direction to our outsourcing partners at all stages of asset production to ensure artistic and technical quality via documentation and direct communication
- constantly push yourself to improve
WHO YOU ARE
We'd love to hear from you if you:
- Are experienced in all aspects of asset creation, from concept to delivery. Specifically, you:
- understand surfacing, can create fantastic textures and can author materials
- have an appreciation of rigging and articulation, including how topology can influence deformation
- know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance
- Understanding of anatomy is a plus
- Are a great sculptor, who can work in any style – real or expressive, hard-surface or organic
- Have previous experience working with an outsourced production model, including freelancers and subcontractors and know how to deliver high quality assets that have been produced by external vendors
- Have a solid understanding of game design principles, and an appreciation of how asset art decisions can affect both playability and design production.
- Have a good grasp of your own strengths and weaknesses, and know how to leverage them in a collaborative setting
- Take an active interest in in the latest technologies, workflows, processes and methodologies used in your domain
- Are driven by both the technical and artistic sides of game asset production
- Are high on initiative, have great written and verbal communication skills, and know how to manage your time effectively
- Have a background that adds to the diversity of Guerrilla’s team
INTERESTED?
If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Please submit a cover/motivation letter, a copy of your CV and a portfolio with well-presented, PBR textured, game-ready assets made from a high poly base rendered in a real time environment.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
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