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Hard Surface Artist
3 years ago
***Resumes must be submitted in English***
2K’s newest AAA development studio, 31st Union, is excited to launch its Spanish expansion!
We are a diverse group of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
We are looking for a Hard Surface Artist with a great passion to make games and takes pride on pushing the craft to new level of excellence.
Responsibilities:
- Primary responsibility will be to model and texture weapons, vehicles, and mechanical objects of all kinds for a game developed with the Unreal Engine
- Working alongside the art, animation and design teams to make assets that fit all requirements of the game
- Help to develop and document new workflows used by the hard surface team
Required Qualifications:
- Ability to create hard surface models with a high level of execution is multiple styles
- Solid understanding of weapons/machines mechanical function and operation
- Proven record making hard surface assets for games
- Excellent Maya or similar 3D modeling software skills
- Expert level knowledge of high poly modeling
- Expert level knowledge of creating materials using substance painter and designer
- Solid understanding of asset optimization techniques/challenges
- Self-motivation and the ability to collaborate and thrive in a team-oriented creative environment
- Strong portfolio of real and fictional models for games
- Proven experience with rigging and animating hard surface assets
- Able to work and communicate in English
- Must be EU Citizen
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