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Graphics Engineer
2 years ago
Responsibilities:
- Contribute to the visual fidelity and efficient rendering of our cross-platform title.
- Extend current graphics-related systems and tools to fit requirements of our game.
- Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline.
- Clearly communicate updates and concerns to their manager.
- Actively maintain skill set and knowledge base by keeping track of the latest innovations from the industry.
- Other duties may be assigned to accomplish company or department objectives.
Qualifications:
To perform this job successfully, the employee must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Experience:
- 3+ years professional experience as graphics programmer
- Strong C, C++ programming and debugging experience
- Experience working with current graphics algorithms and hardware
- Experience with memory management, multi-threading and low-level optimizations
- Experience with implementing a DirectX, OpenGL, or Vulkan based rendering system and subsystems
- PS4, XB1, or Nintendo Switch rendering experience
Education:
Bachelor’s Degree in Computer Science or equivalent industry experience
Other Skills and Abilities:
- Self-motivated and passionate about computer graphics
- Thorough understanding of basic graphics techniques relating to lighting, shadowing, etc.
- Knowledge of shading languages such as HLSL and GLSL
- Capable of conveying a range of complex technical issues to both technical and non-technical team members.
- Understanding of complex relationship between written code and its execution on underlying hardware
- Thorough understanding of current rendering pipeline
Pluses
- Unreal Engine experience (UE3 or UE4) preferred
- Built an Engine from scratch
- Worked on a multi-year large-scale game title
- Experience with Perforce and Git
- Passion about games and game development
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