Gameplay Programmer (Narrative) [New Game IP]
12 days ago
Are you a programmer with an interest in systems that drive narrative experiences? Is it your dream to work in an environment where you set your own limitations? Don’t miss this opportunity!
We are looking for a Gameplay Programmer for an ambitious unannounced game here in Stockholm Sweden.
As a Gameplay programmer with a focus on Narrative systems, you will be joining the Narrative and World team to prototype and help implement the heavily-procedural systems that will deliver narrative opportunities to the player, supporting emergent stories and memorable moments. As we work in cross-functional teams, you will be working closely with people from other disciplines and follow agile methodologies to drive your work forward.
Our highest ambition is to give passionate teams and individuals the freedom and trust they need to succeed in a creative and exciting environment. We encourage people to make conscious choices and decisions, poke holes in existing plans, and express what they need to be successful.
As a Gameplay Programmer in Narrative, you will bring a strong grasp of and interest in procedural methods and structures, and a strong interest in narrative experiences. The ability to rapidly prototype standalone testable versions of procedural concepts, to allow us to iterate on our procedural designs. You are excited to work in a new frontier of storytelling, and to bring novel techniques and solutions to the table to experiment with in service of giving our players experiences they will rush to tell other people about. Multidisciplinary, deeply collaborative, tool-agnostic, and happy to take on challenges beyond your comfort zone.
In this role you will...
- Work with the Narrative Director and Technical Narrative Designer to prototype, prove, and develop the procedural portions of the game’s narrative systems.
- Work closely with the rest of the narrative team to develop the narrative toolchain and create content specifications.
- Collaborate with the art, design, audio, and programming teams to make best use of opportunities to enhance the narrative experience of the player through procedural methods.
- Ensure that newly developed features and systems meet minimum requirements and matches project’s code style.
- Document your work to share knowledge on how to use the new systems and functionalities.
- Develop in a multithreaded environment using modern techniques and ideas.
We would love if you...
- You have a master’s degree in computer science or computer engineering, or equivalent training or experience.
- You have a genuine interest in game development and a curiosity for the games industry.
- Have an interest in game systems or realtime server code, and ideally in a range of different programming languages to support your work.
- Have good understanding of C/C++, including refactoring, optimization, debugging and testing.
- Know about software engineering principles and other best practices in your craft.
- Are used to working in an international environment and to express yourself fluently in English.
- Have experience with game creation tools (e.g. Unreal, Unity).
- Are team player who likes setting and follow-up on goals & objectives.
Making good games takes effort, making great games takes a different type of thinking.
Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.
Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.
We know there is a better way to making great games.
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