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Game Writer (Online Project)
1 year ago
~Mission, quest writing and narrative design~
Our writing team
Our writers are driven to push the boundaries of dramatic storytelling in open-world games. We want players to feel hooked by our quests and characters, to enjoy dialogue that crackles, and to savor our stories long after they put down the controller. To accomplish these goals, we collaborate closely with designers, artists, animators, actors and technicians throughout the studio, and beyond.
What you will do
As a Game Writer, your main tasks and responsibilities are to:
- pitch compelling ideas for quests, factions, and backstories
- write quest dialogue, ambient dialogue, story outlines, and faction documents
- help develop narrative designs for quests, gameplay activities, and game features
- support teams throughout the studio with their narrative needs while advocating for the game’s emotional arc
Who you are
We’d love to hear from you if you:
- At least one shipped, narrative-heavy mobile or indie game, or at least one year at a AAA studio
- Can deliver prompt revisions based on rapidly evolving feedback
- Have a strong passion/affinity for open-world RPGs, MMORPGs and online games
- Have had training in dramatic writing and story structure
- Can share 3 writing samples (10 pages or less) demonstrating a clear understanding of dramatic conflict and skill with dialogue.
Please note: This position is not remote; it is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support for qualified candidates.
Interested?
If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter and at least 3 writing samples (10 pages or less each).
In your cover letter, please describe your background, how you became a writer, and briefly describe the proven methods you rely on to write great stories. We are also interested in learning about your reasons for applying at Guerrilla.
When selecting or composing your writing samples, please include samples that:
- demonstrate you can write the kind of games we make
- reflect the style, tone and particularly the modes of storytelling seen in our previous releases
- evidence a clear understanding of subtext, dramatic conflict and skill with dialogue
- include at least one script for a game cinematic/cutscene, preferably written in screenplay format
- are in PDF format
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