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Game Designer
4 months ago
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project.
Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elements come together and get presented to the player.
At Fatshark, we strive to involve all members of the team in the decision process in order to realize great ideas together. In this highly creative environment collaboration is key. Handling feedback and teamwork skills are crucial in your daily work. You will also have the support of other Game Designers and the Design Director.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Regulated flex time and paid overtime
- Occupational pension
- Wellness benefits and health checkups
- Bonus program
- Office located in central Stockholm
What you'll do
- Lead the charge for the RPG systems experience and player progression
- Help guide the priorities by designing smart core systems from pre-production to a shippable product
- Collaborate with engineers, artists and other designers in different teams
- Act on feedback from external or internal parties and provide it to others
- Create a low barrier of entry for new players to get introduced to the game
- Assess the current state of the game and address problems with system driven solutions
Required qualifications
- Well-versed in game design theory
- 3+ years of experience working as a professional Game Designer in a team
- Contributed extensively to one or more shipped games for consoles and/or PC developed in Unreal Engine 4/5
- Knowledgeable about cooperative multiplayer games
- Knowledgeable in RPG titles
- High proficiency in systems design
- Must work well in a team environment:
- Strong communication skills
- Takes and understands direction well
- Meets deadlines and handles multiple tasks
- Ability to collaborate with other team members
Bonus qualifications
- Shipped at least 1 AAA or equivalent game
- Experience working on an active live service
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The on-boarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time
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