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Facial Rigging Technical Art Director

Electronic Arts
Vancouver British Columbia V5G4X1 Canada
5 years ago
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Please note that this role can sit out of our Los Angeles location.

Facial Rigging Technical Art Director

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
We are a centralized rigging & blendshape department supporting EA Studios games including FIFA, Madden NFL, NBA, NHL, UFC, Plants vs Zombies & Need for Speed, and more, located in multiple studios worldwide. We develop, support, and facilitate artistic and technical infrastructure that maximizes believable performances, rigging workflows, and innovation.
Working with our game team and central partners, we share a unified passion for creating and supporting industry leading visuals. We seek people who are technically focused, not afraid to take risks, can conquer challenges, drive innovation and thrives on adventure.
To ensure and achieve the utmost realism in our games, the human characters in our games begin as scans of real-life humans. Each individual scanned is asked to perform a series of facial expressions that follow the Facial Action Coding System (FACS). There are between 80 and 100 expressions for each person, depending on the rig being targeted. Actual blendshape based rig includes a total count of near 300 shapes each blendshape artist will have to complete per character.

The Facial Rigging Technical Art Director will:
Domain:

Production:

What does EA look for:

Contact: Paola Chavez, Studio Recruiter @ pchavez@ea.com

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