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Experienced Technical Artist

Playdead
Copenhagen DK
1 year ago
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We are seeking a Technical Artist to join Playdead’s art team. The ideal candidate will have strong technical experience working with game engines, and preferably additional experience with World Machine or equivalent terrain authoring software.

Your responsibility as a Technical Artist will be to support the other artists on the team with the more technical aspects of the art pipeline. This may include the creation of Unreal shader graphs, the development of blueprint-based tooling, establishing and supporting landscape pipelines with third party tools, and generally assisting with all technical art aspects of a large, third-person, open-world game. For all of these tasks, you will work closely with the animators, programmers and artists here at Playdead. We are particularly looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule.

We are working within a highly focused and ambitious vision, which requires adapting to the existing visual style while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

What will you be doing?

Required Skills

Desired Skills

Who We Are

We are a team of more than 50 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion. Come help us create unique game experiences.

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