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Experienced Senior Engineer
11 months ago
Paradox Tectonic is looking for an experienced Software Engineer to join our team of highly experienced senior developers within a mostly flat organizational structure.
In this role, you will work to architect and develop a wide range of systems for Life by You, our next generation life simulator. You will also be asked to learn and improve the current code base as needed and take over ownership of systems as needed. You will become the point person for these systems, working with other senior engineers to define interfaces and responsibilities of major areas of the codebase. You will be expected to be customer first and high quality in your technical and creative solutions. Furthermore, you will work with the Creative Director and project team to hone the design of gameplay and other technical features, connecting your technical expertise with the creative side of game development.
Our ideal candidate has been a lead on other AAA games and has a professional interest in agent based simulations, AI and 3D representation.
Responsibilities
- Architect, implement, learn and iterate on major extendable systems.
- Collaborate closely with other engineers, designers, and artists to support and add new features to new and existing systems
- Be active in researching and proposing solutions for technical, design, and artistic features in order to provide the best user experience.
- Create and iterate on complex tools and editors to support an intuitive, smooth workflow for the internal content creation team
- Work with creative teams to provide implementation of gameplay features
- Develop tools and UI to provide content to gameplay systems
- Promote and uphold a high-level of code quality
Required Qualifications
- 10 years or more experience in the games industry and at least 3 shipped titles
- Excellent understanding of C# and Unity
- Experience developing AAA quality games through the full development cycle
- Experience developing on PC and/or modern console systems
- Strong focus around understanding player experience, motivation and play patterns
- Practical knowledge of algorithm applications and implementations
- Strong skills in 3D mathematics
- Experience architecting large areas of a codebase
- Able to collect requirements and design a system without direction from a colleague
- Good at optimizing and profiling code
- Strong debugging skills
- Ability to communicate well and work closely with other engineers, creative teams, and production
- Must be legally able to work in the United States
Experience in the following is a plus
Scope: Full-time and permanent
Can be remote anywhere within the United States but expected to keep consistent work hours with a team situated in the Bay Area.
Salary Range: 180,000-220,000 USD
Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.
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